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Sound Design

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Star Citizen - Sound Designer

A collection of some of the work I did on Star Citizen & Squadron 42.

Star Citizen - Grim Hex Hospital Ambience

I was responsible for the setup, sound design and implementation of the ambience heard in Grim Hex Hospital in the Star Citizen universe. Grim Hex is built into a large asteroid orbiting the planet Yela and is part of its enormous asteroid belt. This was a fun project working on one of my favourite locations in the game.

Star Citizen - ARGO RAFT (Reinforced Armoured Freight Transport)

This was my first end to end task on a ship in the Star Citizen universe. The ARGO RAFT (Reinforced Armoured Freight Transport) is the 2nd largest vessel designed and produced by ARGO Aeronautics in Star Citizen. I was responsible for providing full audio support for this ship including; interior ambience, thrusters, movement, environment feedback & all animated moving parts.

Star Citizen - Orison "Stormwal" Space Whale Monument

This task came as a part of the largest landing zone currently available in the Persistent Universe, Orison. One of many Orison tasks was to bring some life to this wonderful monument of a "Stormwal" found on the Cloudview Centre Platform of Orison. These beautiful, gentle giants reside in the atmosphere of Crusader and so the aim here was to give the creature a signature tonal quality, similar to that of whale song, but to also make sure that it contained enough nuance to sound otherworldly.

Star Citizen - CNOU Hover Quad (Gravlev Hover Bike)

This was my first ground vehicle task for Star Citizen. The CNOU Hover Quad is the first vehicle to be released alongside the new Gravlev system rework which was implemented to provide a better overall riding experience across the Star Citizen universe. I was tasked with providing audio support for the vehicle end-to-end; including animations, movement, start-up and shutdown.

Audio Redesigns

A collection of my audio redesigns!

Battlefield 2042: Rendezook Audio Redesign

As one of my favourite in-game moments in the Battlefield franchise, seeing the Rendezook happen in the trailer for Battlefield 2042 was awesome and so I redesigned the audio for this short sequence. Playing with fast jets and different ways to make a cool doppler effect is always a lot of fun.

VALORANT - 'Retake' Cinematic Trailer Audio Redesign

After making the move from CS:GO to Valorant a while back, all of the animated shorts and trailers for Valorant have been a treasure trove of great sound design inspiration. I decided to take a short segment from the "Retake" trailer and redesign the audio for it which features Phoenix' ability 'Blaze' which spawns a flame in a given direction followed by a shootout before ending with an awesome shot of Yoru tearing through dimensional space.

Fire-Spell Sound Design (Marshall McGee X Native Instruments Competition)

This was a short audio design sequence that I submitted for the Marshall McGee X Native Instruments sound design competition. I challenged myself to complete this from start to finish in less than 1 hour and this was the result. This submission received an honourable mention in the competition standings.

Doom Eternal - BFG 10K Audio Redesign

This is an audio redesign I did for the incredible BFG 10000 scene in Doom Eternal which was, in my opinion, one of the most badass cutscenes in the game. This was a lot of fun and provided the opportunity to experiment with a few ideas ranging from UI sound design to an enormous, planet shattering, death laser.

Battlefield 2042: Portal Trailer Audio Redesign

Battlefield Portal is one of my favourite features to ever be introduced into the Battlefield franchise. This trailer was pure Battlefield chaos and served as a love letter to fans of the franchise both new and old. I decided to redesign the flight sequence from the trailer, lots of interesting moving, cuts to different cameras and perspectives, this one was a lot of fun!

Ryan Barry - 2021 Sound Design Demo Reel

This was my Sound Design demo reel from 2021. I like to keep previous demo reels around as reference points for improvements made over the course of the coming years. I had a tonne of fun working on this reel during university and it is the reel that got me my first job in the industry. So, happy memories from this one.

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