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Reaper | Logic Pro X | Ableton Live | Wwise | FMOD Studio | Kontakt | Reaktor

iZotope RX | Premiere Pro | Jira | Perforce

I'm a game audio designer from Liverpool, UK. My aim is to help bring stories to life by enhancing the virtual world through emotional, impactful and creative sound design. I'm always eager to learn and to pass on my own learnings to others, in an effort to constantly develop my skills and hopefully, help others around me to level up on their journeys too.

I am currently an Audio Designer over at
Splash Damage
working on TRANSFORMERS: REACTIVATE, where I've been designing and implementing sounds on many different aspects of the project.

At Splash Damage, I am also 2IC for the Audio team, taking on leadership responsibilities wherever necessary, delegating with various other departments on behalf of Audio and ensuring the team has everything we need to achieve success day in and day out.


 

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UE4 & 5 - Unity - Lumberyard - CryEngine

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Wwise - FMOD

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Reaper - Ableton  - Pro Tools - Cubase - Logic Pro X - Native & Third-Party Plugins

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Unreal Engine Blueprint Visual Scripting

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Sound Design - Implementation - Studio Recording & Engineering - Field Recording - ADR & Dialogue Recording - Foley - SFX Editorial - Dialogue Editorial

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God of War: Ragnarok

Ghost of Tsushima: Director's Cut

Days Gone

X4: Foundations

Cyberpunk 2077

Assetto Corsa Competizione

Cyberpunk 2077 Phantom Liberty

Avatar Frontiers of Pandora

Senua's Saga: Hellblade II

Hollow Knight: Silksong

Starfield

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