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I'm a game audio designer from Liverpool, UK. My aim is to help bring stories to life by enhancing the virtual world through emotional, impactful and creative sound design. I'm always eager to learn and to pass on my own learnings to others, in an effort to constantly develop my skills and hopefully, help others around me to level up on their journeys too.
I am currently an Audio Designer over at Splash Damage working on TRANSFORMERS: REACTIVATE, where I've been designing and implementing sounds on many different aspects of the project.
At Splash Damage, I am also 2IC for the Audio team, taking on leadership responsibilities wherever necessary, delegating with various other departments on behalf of Audio and ensuring the team has everything we need to achieve success day in and day out.
UE4 & 5 - Unity - Lumberyard - CryEngine
Wwise - FMOD
Reaper - Ableton - Pro Tools - Cubase - Logic Pro X - Native & Third-Party Plugins
Unreal Engine Blueprint Visual Scripting
Sound Design - Implementation - Studio Recording & Engineering - Field Recording - ADR & Dialogue Recording - Foley - SFX Editorial - Dialogue Editorial
God of War: Ragnarok
Ghost of Tsushima: Director's Cut
Days Gone
X4: Foundations
Cyberpunk 2077
Assetto Corsa Competizione
Cyberpunk 2077 Phantom Liberty
Avatar Frontiers of Pandora
Senua's Saga: Hellblade II
Hollow Knight: Silksong
Starfield
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